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Chronicles of elyria alpha
Chronicles of elyria alpha













chronicles of elyria alpha

In the second category you've got things like the player lifecycle, which includes being able to be incapacitated and - you guessed it - spirit walk. If you take a look at the flowchart below, you'll see the items in the second category begin to resemble more of the "gameplay" side of things. Those are all components necessary for the world to exist, but contain little of the features most people think of when they think about a "game." Largely, those components are used as information that is fed into actual mechanics. You'll no-doubt recognize those features as some of the main things we were working on at the end of last year and the early part of this year. Being able to check your inventory and character sheet, being able to create a character, and being able to see how character creation is tied into the family and genetics system. The first set of features are things like having the ability to walk around in the world. Alpha 1 Featuresĭevelopment of the Alpha 1 features is divided up into an order-of-operations in roughly three categories.

chronicles of elyria alpha

But what features are those? Let's take a look. By the time we exit 0.4.0, we will have iterated, in one way or another, on every major feature of Alpha 1. Release 0.4.0 is where we take the prototypes we've been working on over the last couple of years and begin integrating them into the code-base so that we have the game-play features of Alpha 1 (in some minimally viable way) all in one place. Mission accomplished but walking and talking does not a game make! The goal of Release 0.3.0 was to have the platform at a point where we could get as many as 2,500 people walking around in the world, checking their inventory, equipment, and character sheets, and interacting with one another through communication. While we will no-doubt revisit our platform technology at some point in the future, our focus for Release 0.4.0 is all about breadth of functionality, with very little attention being spent on the engine.

chronicles of elyria alpha

While Release 0.3.0 was largely about the stability and integrity of our platform, in-game communication, performance, and readying the world for the world-building process, Release 0.4.0 is all about the game. It's been near two fortnights since the conclusion of Release 0.3.0 and the team is heads-down on the pivotal work of what will no doubt be remembered as one of the two most critical releases in the development of CoE: Release 0.4.0.















Chronicles of elyria alpha